Second, it makes every EVE Vanguard problem an EVE Online problem. It practically limits the title to just the current EVE Online player base which is neither as large as it once was nor as universally dedicated to the concept of a New Eden FPS as the EVE Vanguard team seems to believe. First, it ties the shooter to a 20 year old title about which many have already made up their mind. Superficially that seems like a bad idea for multiple reasons. This, for me, is the most disturbing part of the whole EVE Vanguard story, that it is not going to be a separate client, that it is going to be integrated into the one successful title that CCP has produced. His goal has been to build another FPS and now, as game directory for EVE, he is making the FPS part of EVE Online itself. That does not give me any sense that there was much self-reflection on the quality of DUST 514 itself… and that interview just confirms to many of us that CCP Rattati isn’t interested in the spaceship side of EVE Online. I have not seen any discourse over whether or not DUST 514 was a good game… at the time I heard that its controls were not optimal and it wasn’t making headlines past launch… nor any comparison with titles that launched in that pre-PlayStation 4 window when it came to success.Īnd so, with the coming of EVE Vanguard, we have CCP Rattati out on the PR circuit giving interviews to sites like PC Gamer placing the blame for failure entirely on the platform. Not only was the EVE Online player base all on PC, but the game launched six months before the PlayStation 4. EVE Valkyrie, not so much… and even the release of a non-VR version of it did not move the needle.Īll of which is a warm up for DUST 514, where the conventional wisdom is 99% behind the idea that its problem was being released on the PlayStation 3. But a title has to persist through that initial burst of excitement and deliver an experience a player enjoys. I was impressed playing five minutes of it at EVE Vegas one year. And it is certainly true that the market for VR has not met the overly optimistic projections that analysts we presenting a few years back.īut other titles have succeeded and made money in the VR sector.Īnd even the favorable reviews of EVE Valkyrie tended to point out that the game lacked much in the way of depth. Their VR titles, for example, were all shut down last year with the excuse being that the market for VR just isn’t there yet. (NetEase made EVE Echoes, so it doesn’t count.) It is that every failure has a safe, conventional wisdom excuse that explains the failure while absolving CCP of any blame. It isn’t just that CCP hasn’t managed to ship another successful video game since the launch of EVE Online just over 20 years ago. My mild disinterest in FPS titles is compounded by the fact that I have not seen anything that makes me think CCP has somehow unearthed the secret to making a fun and successful FPS over the last 15 years of trying. Part of that was also that I found them fun for a week or a month, then went and player something else because they get old fast for me. But since then I have not found them to be all that interesting, largely because my meager abilities were already degrading with middle-age after that. I played most of NovaLogic’s Delta Force series back in the day, but I think the last FPS I bought anywhere close to launch was Battlefield Vietnam, and that is coming up on 20 years ago. The primary reason that I am not very interested in play a first person shooter. I haven’t had a lot to say about EVE Vanguard for a few reasons.
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